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| como serías en d&d? (test) | |
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| Topic Started: Jan 21 2010, 09:07 PM (1,279 Views) | |
| Rantifusa | Jan 21 2010, 09:07 PM Post #1 |
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Hey! that's my joke, and only works when I say it... in America.
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un test que me encontré ![]() http://www.easydamus.com/character.html <--- ahi entran... es laaaaaaaaaaaaaaaaaaaaargo, pero ta. y a mi me salió: You Are A: True Neutral Human Bard (2nd Level) Ability Scores: Strength- 12 Dexterity- 13 Constitution- 12 Intelligence- 12 Wisdom- 14 Charisma- 13 <--- bardo con 13 de carisma es como un cenicero de moto ¿?Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXX (12) Neutral Good ---- XXXXXXXXXXXXXXX (15) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXX (16) True Neutral ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXXXX (11) Chaotic Evil ---- XXXXXXXXXX (10) Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXX (8) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXXXXXX (11) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXXXX (15) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXX (4) Class: Barbarian - (-6) Bard ------ XXXX (4) Cleric ---- (0) Druid ----- (-6) Fighter --- XX (2) Monk ------ (-19) Paladin --- (-21) <--- ![]() Ranger ---- XX (2) Rogue ----- XX (2) Sorcerer -- (-2) Wizard ---- XX (2) lástima que no da también los skills, vería un 7 en sense motive
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MISSION FAILED![]() http://rantifusa.dragonadopters.com | |
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| Dante | Jan 21 2010, 11:28 PM Post #2 |
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The Wicker Man
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Neutral Good Human Fighter/Sorcerer (2nd/2nd Level) Ability Scores: Strength- 10 Dexterity- 11 Constitution- 11 Intelligence- 12 Wisdom- 14 Charisma- 11 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXX (6) Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXXXXXXXXXXX (14) Chaos --- XXXX (4) Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXX (10) Evil ---- XX (2) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - XXXXXX (6) Class: Barbarian - (-2) Bard ------ XX (2) Cleric ---- (-2) Druid ----- XX (2) Fighter --- XXXX (4) Monk ------ (-19) Paladin --- (-25) Ranger ---- (-4) Rogue ----- XX (2) Sorcerer -- XXXX (4) Wizard ---- (-4) Mis atributos una mierda, pero casi soy elfo (?) |
![]() I feel their eyes sending shivers down my spine Evil eyes, evil eyes See me crawling as I'm falling off the edge Paralyze, tantalize | |
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| 松山 | Jan 21 2010, 11:53 PM Post #3 |
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SAMURAI BLUE
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You Are A: Lawful Neutral Human Wizard (4th Level) Ability Scores: Strength- 11 Dexterity- 13 Constitution- 13 Intelligence- 14 Wisdom- 16 Charisma- 14 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. |
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Mission Failed
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| Arthas | Jan 22 2010, 12:24 AM Post #4 |
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Lucky Starro
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Neutral Good Elf Sorcerer (3rd Level) Ability Scores: Strength- 11 Dexterity- 16 Constitution- 11 Intelligence- 17 Wisdom- 14 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20) Lawful Evil ----- XXXX (4) Neutral Evil ---- XXXXXXXXXXXXXXX (15) Chaotic Evil ---- XXXXXXXXXX (10) Law & Chaos: Law ----- XX (2) Neutral - XXXXXXXXXXXXX (13) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXXXX (12) Evil ---- XX (2) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXXXXXXXX (14) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2) Class: Barbarian - (-4) Bard ------ (0) Cleric ---- (-4) Druid ----- (0) Fighter --- XX (2) Monk ------ (-23) Paladin --- (-19) Ranger ---- (0) Rogue ----- (-2) Sorcerer -- XXXXXXXX (8) Wizard ---- (0) |
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| Sonic | Jan 22 2010, 01:26 AM Post #5 |
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Tarja - Anette
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You Are A: Neutral Good Human Wizard (2nd Level) Ability Scores: Strength- 16 Dexterity- 18 Constitution- 13 Intelligence- 13 Wisdom- 18 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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The sweet piano writing down my life..
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| Shikamaru | Jan 22 2010, 02:34 AM Post #6 |
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I should warn you, I look damn good in a tu-tu
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Lawful Neutral Elf Wizard (3rd Level) Ability Scores: Strength- 12 Dexterity- 14 Constitution- 12 Intelligence- 15 Wisdom- 17 Charisma- 14 Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24) Neutral Good ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25) True Neutral ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Evil ---- XXXXXXXXXXXXXX (14) Chaotic Evil ---- XXXXXXXXXXXXXX (14) Law & Chaos: Law ----- XXXXXXXXXXXXXX (14) Neutral - XXXXXXXX (8) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXXXXX (10) Neutral - XXXXXXXXXXX (11) Evil ---- XXXXXX (6) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXXXX (14) Gnome ---- XXXX (4) Halfling - XXXX (4) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XXXXXX (6) Class: Barbarian - (-25) Bard ------ (-25) Cleric ---- (0) Druid ----- (-2) Fighter --- (0) Monk ------ (0) Paladin --- (-17) Ranger ---- (-6) Rogue ----- (-2) Sorcerer -- XXXXXX (6) Wizard ---- XXXXXXXX (8) Exactamente como me imagine que seria (Excepto porque tengo mucha wisdom. De donde salio tanta wisdom!? |
![]() ![]() ![]() ![]() God does not play dice with the universe: He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who *smiles all the time*. -- Terry Pratchett & Neil Gaiman, Good Omens | |
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| Thrudvang | Jan 22 2010, 03:26 AM Post #7 |
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Orco con Acne
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You Are A: True Neutral Human Ranger (1st Level) Ability Scores: Strength- 16 Dexterity- 13 Constitution- 13 Intelligence- 10 Wisdom- 10 Charisma- 10 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXX (6) Neutral Good ---- XXXXXXXXXXXXXXX (15) Chaotic Good ---- XXXXXXXX (8) Lawful Neutral -- XXXXXXXXXXXXXXXXX (17) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXXXXXXXXX (17) Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19) Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXXXXXXXX (14) Chaos --- XXXXXXX (7) Good & Evil: Good ---- X (1) Neutral - XXXXXXXXXXXX (12) Evil ---- XXXXXXXXXXXX (12) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XX (2) Elf ------ XXXXXX (6) Gnome ---- (0) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXXXXXXXXXX (12) Class: Barbarian - (0) Bard ------ (-4) Cleric ---- (-2) Druid ----- XX (2) Fighter --- XXXX (4) Monk ------ (-21) Paladin --- (-21) Ranger ---- XXXXXXXX (8) Rogue ----- (-6) Sorcerer -- XX (2) Wizard ---- (-4) |
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| Solid Snake | Jan 22 2010, 03:40 AM Post #8 |
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People who watch Lost will spend eternity in the seventh circle of hell!
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You Are A: Neutral Good Human Sorcerer (2nd Level) Ability Scores: Strength- 12 Dexterity- 12 Constitution- 15 Intelligence- 14 Wisdom- 14 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXX (7) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXX (11) Law & Chaos: Law ----- XXXX (4) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXX (10) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXX (8) Half-Orc - XXXX (4) Class: Barbarian - (-4) Bard ------ XX (2) Cleric ---- XX (2) Druid ----- (-4) Fighter --- (0) Monk ------ (-19) Paladin --- (-15) Ranger ---- (-2) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- (-2) ------------------------------------ Yo quería ser un bardo bo (?)
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![]() ![]() ''My name is Daniel. Daniel Widmore. We need to talk'' ![]() ♫ Paralyzed and frozen, free your mind you're broken. Paralyzed and frozen, learn to roam don't look back ♫ ![]() The Call of BANJULHU! | |
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| GreenMan | Jan 22 2010, 08:03 AM Post #9 |
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BR X GM! CH x B!
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You Are A: True Neutral Human Fighter/Ranger (1st/1st Level) Ability Scores: Strength- 13 Dexterity- 13 Constitution- 12 Intelligence- 15 Wisdom- 15 Charisma- 13 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character. Secondary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXX (15) True Neutral ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXXX (12) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXX (9) Evil ---- XXXX (4) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXXXX (6) Class: Barbarian - (-2) Bard ------ (-2) Cleric ---- XX (2) Druid ----- XX (2) Fighter --- XXXX (4) Monk ------ (-27) Paladin --- (-21) Ranger ---- XXXX (4) Rogue ----- (-4) Sorcerer -- (0) Wizard ---- XX (2) :O Soy Neutral!!!! |
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| The_Question | Jan 22 2010, 10:33 AM Post #10 |
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Flash Zordon
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Neutral Good Human Wizard (4th Level) Ability Scores: Strength- 11 Dexterity- 13 Constitution- 15 Intelligence- 15 Wisdom- 15 Charisma- 12 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Web page and journal code: Copy and paste the following: I Am Neutral Good Human Wizard (4th Level) Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XX (2) Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXX (10) Chaos --- XX (2) Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXXXX (12) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXX (6) Half-Elf - XXXXXX (6) Half-Orc - XXXXXX (6) Class: Barbarian - (-4) Bard ------ XX (2) Cleric ---- XXXX (4) Druid ----- (-8) Fighter --- XXXX (4) Monk ------ (-19) Paladin --- (-21) Ranger ---- (-8) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- XXXXXXXX (8) wizard con 15 de int...me la puedo rebuscar XD |
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| The Flame Alchemist | Jan 22 2010, 11:01 AM Post #11 |
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You can call me a dreamer
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Neutral Good Human Wizard (1st Level) Ability Scores: Strength- 14 Dexterity- 12 Constitution- 15 Intelligence- 14 Wisdom- 14 Charisma- 12 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXXXX (13) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXXXXX (10) Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXX (7) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXX (4) Gnome ---- XXXXXX (6) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XXXXXX (6) Class: Barbarian - (-2) Bard ------ (0) Cleric ---- XX (2) Druid ----- XXXX (4) Fighter --- (0) Monk ------ (-23) Paladin --- (-19) Ranger ---- (-4) Rogue ----- (-4) Sorcerer -- (-2) Wizard ---- XXXXXX (6) Empato el neutral good con el chaotic... no tenia tanta expectativa pero me sonaba que iba a ser wizard. Me salio lo mismo que the question pero en level uno.. debe ser porque tengo 14 años... Edited by The Flame Alchemist, Jan 22 2010, 11:04 AM.
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http://pokefarm.org/_ext/PFRXvFZix SPAM MASTER ![]() ----------- Y la leccion acompañada del dolor , tendra significado. Porque la gente no obtendria nada sin safricar algo a cambio... pero cuando te superes a ti mismo... la gente aceptara tu corazon de acero a cambio... ![]() | |
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| 松山 | Jan 22 2010, 11:29 AM Post #12 |
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SAMURAI BLUE
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A mí no me apareció la detailed information
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Mission Failed
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| Rantifusa | Jan 22 2010, 11:34 AM Post #13 |
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Hey! that's my joke, and only works when I say it... in America.
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al final de todo te da dos opciones, html code y detailed information. Tenías que tickear la detailed information para que salga. vieron que todos tenemos un numero negativo grande en paladin?
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MISSION FAILED![]() http://rantifusa.dragonadopters.com | |
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| The Flame Alchemist | Jan 22 2010, 11:35 AM Post #14 |
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You can call me a dreamer
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Tal vez tenias desactivado el botonsito que dice "Detailed Results" que esta al final. |
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http://pokefarm.org/_ext/PFRXvFZix SPAM MASTER ![]() ----------- Y la leccion acompañada del dolor , tendra significado. Porque la gente no obtendria nada sin safricar algo a cambio... pero cuando te superes a ti mismo... la gente aceptara tu corazon de acero a cambio... ![]() | |
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| Scarecrow | Jan 22 2010, 12:23 PM Post #15 |
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Flash Zordon
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Neutral Good Human Bard/Sorcerer (1st/1st Level) Ability Scores: Strength- 11 Dexterity- 14 Constitution- 13 Intelligence- 15 Wisdom- 16 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXX (14) Neutral Good ---- XXXXXXXXXXXXXXXXX (17) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXX (10) True Neutral ---- XXXXXXXXXXXXX (13) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXXXX (13) Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXX (8) Chaos --- XXXXXXXX (8) Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXX (5) Evil ---- XXXXX (5) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2) Class: Barbarian - (0) Bard ------ XXXX (4) Cleric ---- (0) Druid ----- (0) Fighter --- (-4) Monk ------ (-23) Paladin --- (-25) Ranger ---- (0) Rogue ----- (-2) Sorcerer -- XXXX (4) Wizard ---- XXXX (4) Bard/Sorcerer
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![]() ![]() ![]() ![]() "Do you like scary stories? Tales of terror and things that go bump in the night? Ghost and ghouls get some people's blood pumping... For others it's maniacs with butcher knives and a penchant for young blood. I must admit to a slightly irrational fear of bats, myself. But what frightens you, I wonder? What makes you soak your pants and run screaming for your momma when the lights go out? I have some thoughts on the subject, to be sure... But why not consult an expert on such things? Why, I have just the man in my mind. But be careful... this doctor of Psychiatry isn't just a perennial favorite among the inmates at dear old Arkham Asylum... He's also a client!" | |
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| Lelouch Lamperouge | Jan 22 2010, 12:44 PM Post #16 |
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Mutante normal
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Neutral Good Human Bard (1st Level) Ability Scores: Strength- 12 Dexterity- 17 Constitution- 15 Intelligence- 13 Wisdom- 13 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXX (16) True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXX (7) Neutral Evil ---- XXXXXXXXXXXX (12) Chaotic Evil ---- XXXX (4) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXXXX (11) Chaos --- XXX (3) Good & Evil: Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXX (10) Evil ---- X (1) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXX (4) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXX (4) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXXXXXX (8) Class: Barbarian - (-2) Bard ------ XXXXXX (6) Cleric ---- (-6) Druid ----- (-2) Fighter --- XX (2) Monk ------ (-21) Paladin --- (-17) Ranger ---- (0) Rogue ----- (-4) Sorcerer -- XX (2) Wizard ---- (0) Edited by Lelouch Lamperouge, Jan 22 2010, 12:45 PM.
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| Sonic | Jan 22 2010, 07:30 PM Post #17 |
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Tarja - Anette
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por q nadie es paladin
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The sweet piano writing down my life..
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| The Flame Alchemist | Jan 22 2010, 07:40 PM Post #18 |
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You can call me a dreamer
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Porque ninguno de nosotros se guia por la ley (?) |
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http://pokefarm.org/_ext/PFRXvFZix SPAM MASTER ![]() ----------- Y la leccion acompañada del dolor , tendra significado. Porque la gente no obtendria nada sin safricar algo a cambio... pero cuando te superes a ti mismo... la gente aceptara tu corazon de acero a cambio... ![]() | |
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| Shikamaru | Jan 22 2010, 08:13 PM Post #19 |
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I should warn you, I look damn good in a tu-tu
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Lawful Neutral. Ser paladin no significa SOLAMENTE eso. |
![]() ![]() ![]() ![]() God does not play dice with the universe: He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who *smiles all the time*. -- Terry Pratchett & Neil Gaiman, Good Omens | |
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| The Flame Alchemist | Jan 22 2010, 08:24 PM Post #20 |
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You can call me a dreamer
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Nah ya se pero como son todos unos atrevidos aca (?) |
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http://pokefarm.org/_ext/PFRXvFZix SPAM MASTER ![]() ----------- Y la leccion acompañada del dolor , tendra significado. Porque la gente no obtendria nada sin safricar algo a cambio... pero cuando te superes a ti mismo... la gente aceptara tu corazon de acero a cambio... ![]() | |
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letras chinas sos un chupa verga virgern d mierda anda a ponerla d una vez o k te la ponga el gordo mamon d ranti x k la estas pidiendo a grits puto d mierda...........................














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